{"id":9925,"date":"2023-03-21T15:50:55","date_gmt":"2023-03-21T14:50:55","guid":{"rendered":"https:\/\/games.zenmasters.software\/?p=9925"},"modified":"2023-05-15T20:29:18","modified_gmt":"2023-05-15T19:29:18","slug":"tetrolino-and-long-time-no-see-update","status":"publish","type":"post","link":"https:\/\/games.zenmasters.software\/?p=9925","title":{"rendered":"Tetrolino and Long-time-no-see Update"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221; da_is_popup=&#8221;off&#8221; da_exit_intent=&#8221;off&#8221; da_has_close=&#8221;on&#8221; da_alt_close=&#8221;off&#8221; da_dark_close=&#8221;off&#8221; da_not_modal=&#8221;on&#8221; da_is_singular=&#8221;off&#8221; da_with_loader=&#8221;off&#8221; da_has_shadow=&#8221;on&#8221; da_disable_devices=&#8221;off|off|off&#8221;][et_pb_row _builder_version=&#8221;4.16&#8243; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text _builder_version=&#8221;4.20.0&#8243; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/games.zenmasters.software\/wp-content\/uploads\/2023\/03\/iconFromWeb-300x300.jpg\" width=\"300\" height=\"300\" alt=\"\" class=\"wp-image-9894 alignnone size-medium\" \/><\/p>\n<p>First things first. Oh boy, that was a long pause since my <a href=\"https:\/\/games.zenmasters.software\/?p=9852\">last update<\/a> which was like hundred and fifty years ago. For those of you lazy clickers, I was talking about some changes to my project 1941, which was on hiatus. The main change was introducing a multiplayer feature which would let you play it with a friend.<\/p>\n<p>So what happened? Quite a lot actually. As life would have it, many responsibilites and the always present lack of time. I changed jobs, got my engineering degree, and lots of other time stealing things, but basically little to no time for game development. But enough about that. We don&#8217;t want to get bored to death, don&#8217;t we? Now I am in a position to be able to make more room for the game development. And game development it is!<\/p>\n<p>For the last month I was coding a Tetris game. Boy, was that fun! I wrote the main game logic in JavaScript so it was runnable in a browser. Then it hit me, why not share this fun with you, my dudes? I decided to publish it on Android devices and the Google&#8217;s Play Store. I am currently finishing a version for itch.io as well. I used the Ionic framework to be able to targed mobile devices, which was convenient since I was interested in Ionic for a while now. I needed to adapt the codebase to TypeScript but that was no problem.<\/p>\n<p>You can play the browser version <a href=\"games\/tetrolino\/index.html\">here<\/a>. The mobile version is in review right now and it will be available soon on Google&#8217;s store, but you can get the APK right now <a href=\"https:\/\/games.zenmasters.software\/tetrolino\/apk\/tetrolino_v114.apk\">here<\/a>. Don&#8217;t forget to enable installation of external apps for the apk.<\/p>\n<p>EDIT: Tetrolino is available on the Google Play Store.<\/p>\n<p>The game is casual and minimalistic, but has all the features that define this type of game, plus it has some nice sound effects and voices. The description from Google&#8217;s application store says the following:<\/p>\n<p>&#8220;<em>A game we all grew up with. A timeless classic everyone has played at least once. Now distilled and presented to you for your casual pleasure. Free as in free beer. Enjoy!<\/em>&#8220;<\/p>\n<p>The way you control your tetrolinos should be intuitive:<\/p>\n<ul>\n<li>by swiping left, right and down to move; up (or just touch screen) to rotate<\/li>\n<li>by touching the buttons left, right and down to move, and the rotate button to rotate<\/li>\n<li>drop a tetrolino by touching the next tetrolino preview (upper right corner)<\/li>\n<\/ul>\n<p>How to get points and score:<\/p>\n<ul>\n<li>10 points per each line cleared<\/li>\n<li>additionanl points by using the &#8216;down arrow&#8217; or by swiping down<\/li>\n<li>additional 50 points when dropping a tetrolino<\/li>\n<li>also, extra 1000 points when clearing 4 lines at once (voice: &#8220;Good Job!&#8221;)<\/li>\n<li>and another 500 if no tetrolino blocks remain on the grid (voice: &#8220;Magician!&#8221;)<\/li>\n<\/ul>\n<p>The <span>characteristic <\/span>music which is inspired by the classic Korobeiniki is made by Arik. You can find his channel and the <a href=\"https:\/\/www.youtube.com\/watch?v=Q7mcjjl_P3k\">music here<\/a>. Voices and sound effects are made by the legendary &#8220;Asset Jesus&#8221;, Kenney. Kenney&#8217;s website is <a href=\"https:\/\/www.kenney.nl\/\">here<\/a>. The icon was made by Freepik. You can check out his creations <a href=\"https:\/\/www.flaticon.com\/authors\/freepik\">here<\/a>.<\/p>\n<p>The game will be available for free. It will be monetized with Google&#8217;s ads. There will be one banner at the very bottom of the screen. Consider watching an ad when you hit game over. It&#8217;s quick and supports my efforts. Other than that, I have many more projects planned.<\/p>\n<p><a href=\"https:\/\/games.zenmasters.software\/?page_id=9965\">Subscribe to the newsletter<\/a> for news and updates on upcoming games. Cheers! \ud83c\udf7a<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><!-- \/divi:paragraph --><\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; First things first. Oh boy, that was a long pause since my last update which was like hundred and fifty years ago. For those of you lazy clickers, I was talking about some changes to my project 1941, which was on hiatus. The main change was introducing a multiplayer feature which would let you [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"<!-- wp:paragraph -->\n<p>Time for some pre-Christmas update!<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Ok dudes and dudettes, here are some changes coming up for the project. I have decided to implement monetization.&nbsp;Yes, yes, I know. No, but yeah, yes. Lol.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>The plan is to make it a distraction as minimal as possible. That means ads will not be distracting you in the heat of battle! However, after you, the sooper dooper skillful player, lose all your lives, you will need to watch an ad&nbsp;in order to continue playing. It's a reward ad and most of you mobile players will be familiar with it.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>I have already implemented most of the work regarding two solutions: Google Ads and Unity Ads. For the version which will be available here on itch.io, Unity Ads will be used.&nbsp;Sometime later, I am planning to release the game on the Google Play Store.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Now, for a secret. Just between you and me, alright? I am planning on implementing some nice multiplayer action for the Google Play&nbsp;Store version. And as of now, as I am imagining it, it will most probably be a local area network solution. Something like sitting next to each other, and laughing at your wingman. Always fun!<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>As for the release date, I was planning on having it finished before New Year. Well, it will take some more time, but the itch.io version should be pretty much ready soon.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Have a merry Christmas my fellow gamers and a happy New Year!<\/p>\n<!-- \/wp:paragraph -->","_et_gb_content_width":"","footnotes":""},"categories":[11],"tags":[15],"class_list":["post-9925","post","type-post","status-publish","format-standard","hentry","category-devlog","tag-tetrolino"],"_links":{"self":[{"href":"https:\/\/games.zenmasters.software\/index.php?rest_route=\/wp\/v2\/posts\/9925","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/games.zenmasters.software\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/games.zenmasters.software\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/games.zenmasters.software\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/games.zenmasters.software\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9925"}],"version-history":[{"count":18,"href":"https:\/\/games.zenmasters.software\/index.php?rest_route=\/wp\/v2\/posts\/9925\/revisions"}],"predecessor-version":[{"id":9976,"href":"https:\/\/games.zenmasters.software\/index.php?rest_route=\/wp\/v2\/posts\/9925\/revisions\/9976"}],"wp:attachment":[{"href":"https:\/\/games.zenmasters.software\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9925"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/games.zenmasters.software\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9925"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/games.zenmasters.software\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9925"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}